AI Insights · Timothy · April 2022
Top 5 Idler Games Performance on Unified Platform in Netherlands - Q1 2022
Discover the performance trends of the top 5 idler games in the Netherlands during Q1 2022, with insights into their downloads, revenue, and active users.
Throughout Q1 2022, the top 5 idler games in the Netherlands exhibited diverse performance trends across downloads, revenue, and active users. Here’s a closer look at how these games fared according to Sensor Tower data.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd saw a steady decline in weekly revenue, starting from approximately $23.5K in the first week of January and dropping to around $3.4K by mid-March, before slightly recovering to $4.5K at the end of the quarter. Weekly downloads fluctuated, peaking at 11K in late December and ending at about 5.1K. Active users also decreased from 21K in early January to around 10.8K by the end of March.
Gold and Goblins: Idle Games, another title from AppQuantum Publishing Ltd, experienced a similar downward trend in weekly revenue, starting at $7.2K in early January and finishing at $4.3K by the end of March. Weekly downloads showed a general decline, beginning at 3.8K and ending at 2.6K. Active user numbers were relatively stable but declined towards the end, from 20K in late December to around 15.5K by the end of March.
Idle Mafia by DianDian Interactive Holding displayed a varied performance. Weekly revenue saw fluctuations, starting at $8.1K in late December, dipping to $3.6K by the end of February, and recovering to $4.5K by late March. Weekly downloads peaked at 3.2K in mid-January and dropped to approximately 1.5K by late March. Active users also showed a downward trend, from 13.3K in mid-January to around 10.6K by the end of March.
Idle Miner Tycoon: Money Games from Kolibri Games GmbH had a relatively stable performance in weekly revenue, starting at $7.1K in late December and ending at $2.6K in late March. Weekly downloads were consistent, averaging around 5K throughout the quarter. Active user counts remained strong, starting at 83K in late December and ending at approximately 91K by the end of March.
Bud Farm: Idle Tycoon Game by LDRLY showed a more modest performance. Weekly revenue started at $3.8K in late December and ended at $2.3K by late March. Downloads were low, peaking at 470 in mid-January and dropping to 170 by late March. Active users also saw a decline from 1K in late December to around 649 by the end of March.
For more detailed insights and data, visit Sensor Tower.